Resume
ANNIE VANDERMEER MITSODA
Seattle, WA 98115
blue_comics@hotmail.com
OBJECTIVE
To create engaging and innovative games with a dedicated team, and assist in crafting memorable characters and gameplay as a writer and/or level designer.
WORK EXPERIENCE
DoubleBear Productions Jan 2009 - present
Unannounced RPG (PC) Writer / Designer
- Helped craft original game concept
- Worked with lead designer to create a comprehensive design doc (including setting, systems, characters, desired look & feel, reference materials, etc.)
- Created mock-ups for character creation and menu screens
- Created additional design elements, such as character write-ups, items, quests, and settings
Obsidian Entertainment Jan 2006 – Oct 2008
Aliens RPG (PS3, Xbox 360, PC) Writer / Designer
- Handled writing responsibilities for half the major characters
- Gave design input on levels and boss encounters
Neverwinter Nights 2: Storm of Zehir (PC) Lead Writer / Designer
- Lead writing responsibilities (including dialogue and item/area/character descriptions)
- Worked with lead designer and license holder to develop story and characters
- Created areas – from original level concept to characters, scripting, quests, and items – within the Neverwinter Nights 2 toolset
- Designed new loot system
- Coordinated with producers and license holder to promote recent developments within IP
- Worked with Lead Designer and VO Director to cast and direct voice-over performances
Alpha Protocol (PS3, Xbox 360, PC) Designer/Writing Assistant
- Wrote several major and multiple minor characters (totaling several thousand lines of dialogue)
- Organized writing tasks and crafted dialogue direction with Creative Lead
- Wrote all email, dossiers, news, and banter
- Worked closely with Creative Lead to offer pointed feedback and collaborate on dialogue
- Coordinated with level designers regarding dialogue needs for areas
- Worked with Creative Lead and VO Director to cast and direct voice-over performances
Neverwinter Nights 2: Mask of the Betrayer (PC) Designer
- Created dozens of specialty weapons, armor, and items to fit the game’s setting
- Coordinated with Creative Lead to craft appropriately “epic” item descriptions to suit the license
Neverwinter Nights 2 (PC) Designer
- Created all items, weapons, and armor in game
- Coordinated closely with Lead Artist in bug-fixing for item models
- Aided in bugfixing, level testing, and dialogue feedback
Unannounced Console Action-RPG (PS3, Xbox 360) Production Design Assistant
- Worked on level design with Senior Level Designer
- Created system for ambient life within game world
Papaya Studio Aug 2004 – Oct 2005
Taxi Driver (PS2, Xbox) Designer
- Wrote all in-game banter, majority of game cutscenes
- Handled sound design, approval, and testing
- Worked with 3D Studio Max assisting artists with bug-fixes
EDUCATION
Macalester College Sept 1999 – May 2003
B.A. in English – literature emphasis
- Graduated cum laude
- Wrote honors project examining literary genres
- Member of Macalester Gaming Society, Working Title Theater Company, and wrote for/acted with sketch comedy group Bad Comedy
SKILLS
- Prior experience with Unreal 3, 3D Studio Max
- Used multiple systems and engines (provided key feedback on systems in development, such as Onyx and the Neverwinter Nights 2 toolset) – quick to pick up on functionality
- Familiar with Google Sketch-Up, MS Visio
- Experienced with dialogue set of Onyx (Obsidian’s proprietary engine for Aliens RPG)
- Highly experienced with Neverwinter Nights 2 toolset, MS Word, MS Excel, Photoshop
- Previous dealings with Mantis, SourceSafe, SharePoint, Perforce, AlienBrain, and Test Track Pro
RELEVANT EXPERIENCE
- Linked-In page
- panelist at upcoming Penny Arcade Expo (Sept. 2009) - Women in the Industry
- featured contributor in “Gaming Made Me” article at Rock Paper Shotgun (Jul 2009)
- interview, Iron Tower Studios (Mar 2009)
- interview, GamerVixens (Nov 2008)
- panelist, Beginning and Ending in Game Design and The Growing Role of Women in the Industry, Penny Arcade Expo (Aug 2008)
- developer diary, RPGVault (Aug 2008)
- follow-up interview, Neverwinter Nights Podcast (Feb 2007)
- interview, NWN2News.net (Feb 2007, now defunct)
- interview, Neverwinter Nights Podcast (Oct 2006)
RELATED INTERESTS
Playing video games (I have a special love for RPGs, action games, and platformers, but I’m a game omnivore and will try anything), drawing, writing, playing pen & paper RPGs, attempting to garden, making silly crafts and shiny things, savoring clever dialogue wherever I can find it, and being a complete nerd about comic books.
WHAT I CAN OFFER:
Dedication; knowledge of large words such as “lugubrious,” “iterative,” and “epicurean”; pragmatism and a willingness to do what it takes to get something really cool done; creativity; an unstoppable desire to learn and keep learning; a completely preposterous love of games and a fierce desire to be great at making them; a willingness to get into a mo-cap suit and make an enormous fool out of myself if it’s good for the project.